![]() After digging up a couple of tons of silicon rock, you're then tasked with putting it in a massive tipper truck (we're talking ladders to get on board scale) and driving it over to the plant. But then when operating the enormous digger-wheel-doodah (it really made an impression, you can tell), it's a colossal mess of a broken engine, as you watch the metal structure impossibly slide into the rockface, then be told you broke it when seemingly far more appropriately placed. It's still kind of fun to pootle about in the spectacularly huge bucket-wheel excavator, driving what looks like an on-land oil rig to mine rocks out of a nearby cliff-side. It's a shame, because the novelty of controlling such enormous apparatus could have been quite the thing. Apparently that's a big part of large-scale industrial work - plugging in batteries. The result is a very silly set of tasks set in slow-motion, with no real sense of operating the heavy vehicular machinery, but quite a lot of climbing ladders and plugging in batteries. And perhaps worst of all, despite implementing a physics engine, you don't actually ever hook anything, or pick anything up - it's done automatically by putting one thing in the proximity of another, and a little countdown clock ticking off. ![]() Operating a crane takes about ten minutes to manoeuvre it into place, but setting a machine's fuses into the correct position is a puzzle minigame. This is a game in which you're required to repeat the exact same dull, achingly slow task four times in a row, but you can climb ladders at 5 metres per second. But the game opts for this utterly berserk approach to embracing realism, with its focus entirely placed on the banality of such industrial work, and not in the simulation thereof. Provide a series of enormous vehicles to drive about in a story scenario tangentially linked to launching a shuttle. I didn't want to know this.) Turns out it's even more dreary than he can cope with. ![]() (I now know that what I thought were just "diggers" are in fact "back hoes". Perhaps this could be something I play while he watches, instead of having to sit in front of more sodding Blippi YouTube videos. But Giant Machines 2017 grabbed my attention simply because my almost-two-year-old is presently obsessed with all things machinery. I think I came in too early, taking a look at the earlier wave of Farming Simulator and the like when things were very, very poor. I will admit that I have not hitched a ride on the Enthusiasm Simulator 2018, whether genuine, ironic or post-ironic, for your bus driving, truck trundling, bus stopping simulation games. Here's wot I think of Giant Machines 2017 : Do your vehicles require ladders to get on board? Do they have enough surface area to host a cocktail party? No? Pshah I say. ![]() View attachment 27724327 View attachment 27724328Stand aside, other construction simulators. My perferred cannon fodders would be the decepticon drones from the 2007 game, I miss those guys. Your theory is perfect, Although the KSI prototypes should be long forgotten by now. So it is suspicious that despite this hatred, they're only imprisoning the Decepticons while killing the Autobots. I believe somewhere if was mentioned that after the Hong Kong Incident that humanity hates the Transformers even more. Manipulating the humans for his own gain once again. That could possibly mean that Megatron decided to take a few notes from Cemetery Wind. If this was all the movie was about i'd be a lot more confident about it than i am right now' Not saying it's definite, but it's my theory. To Megatron human-built machines, whether it's KSI's prototypes or TRF's drones and mechs, and humans with anti-Autobot sentiment in TRF would be the ultimate cannon fodder serving him, because he could care less about how many are destroyed by the Autobots and human protagonists. Why? Because Megatron is using them to kill Earth-bound Autobots and gather Earth-bound Decepticons. Some people claim TRF was looking for Canopy's Decepticon "badge," but if anything that shows that TRF is distinguishing between the factions for some reason. We have only seen TRF personnel and equipment fight Autobots and human protagonists: Bee, Cade, Canopy, Izabella, and Dinobots. I still think that Megatron is the real boss of TRF, and that TRF is gathering and organizing the numerous Decepticon forces coming to Earth for Megatron under the guise of a "prison." It said that Lennox had doubts about the organization he was working with, and Megatron being revealed as the boss would definitely confirm those doubts.
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